/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 combat_start_position.h

	$Header: /heroes4/combat_start_position.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( COMBAT_START_POSITION_H_INCLUDED )
#define COMBAT_START_POSITION_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "creature_array.h"
#include "formation_type.h"
#include "map_point.h"

extern t_map_point_2d const k_combat_start_position[k_formation_type_count][2][t_creature_array::k_size];


#endif // COMBAT_START_POSITION_H_INCLUDED